Wednesday 11 February 2009

Why my chop-shop is designed the way it is

Thinking again just before going to bed on this project i was thinking about my design, i had been doing this before but never wrote it down, so here goes. The way it is designed is useful for single, co-op and multiplayer. If it works you can also have clans in game to defend your chop shop.

Small building; This is a safe house/lobby for the player it will be were they go to get equipped for a mission, save, rest but also a place to meet other players and start missions with them so it will be like a chatroom/lobby were people who need to do the same mission can talk to others to get tips etc. These safe houses will be dotted around the place throughout the game.

Main building; This is the chop shop were you can fix your ride if used in missions pimp it out with new weapons, better armour and make trades with other players rides or sell your own.

Bit outside with crates and barrels; Good hiding place in single player, another part of the game is that your chop shop could be ambushed by other clans to steal parts you may have or weapons or that part of the map.

Multiplayer; If this was just for multiplayer the interior and exterior would be one meaning there wouldnt be doors as they are just an obstacle and by the time you open one you could be dead. I think there are enough places in and around the building which would be useful for a multiplayer game. With the environment being interactive (barrels and cars can explode).

This is just one way of thinking i probably have missed out some stuff, but yeah not bad.

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