Still working on the interior, it is going to be done in two UV layouts, the first one was shown on a later post, the other hasnt been complied yet below is an image of how the interior is coming a long. Not to bad at the moment.
Well today i worked a bit on the interior, i have started one UV Map which is below looking pretty sweet at the moment its 2048*2048 may change it though to less. I also got in to college to see the render farm working well on a 10second bit of footage, its looking pretty good at the moment so all is going well at the moment and im about to start looking for textures for the UV Map.
This weeks tasks sees me researching different render layers, depth of field, modelling the interior might start UV mapping it too. Rendering the exterior and deciding on rendering techniques, camera angles, pans etc.
Yep i wrote down some numbers again, no one knows why but they are useful to me 1. 100, 70, 110 2. 255, 25, -50 3. -10, 80, 55 4. 15, 200, -80 5. 80, 200, -80 6. 120, 200, -120 7. none 8. 250, 10, 300 9. 300, -20, 300 10. 235, -20, 300
Below are some test renders of different times of day i decided to looko into this a bit more as i have now finished the exterior texturing and modelling so this is the next stage and i can add more detail now to the interior.
I am a 3d artist currently looking for work. From an early age I have been interested in CGI and discovering how it was created. My specific areas of interest and expertise are modeling and texturing. In my spare time I develop my skills in these areas by working on projects such as those in my portfolio. These are the areas that I feel most passionate about as I love to see great concept art and being able to transform this into a 3D environment.